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-
-
-
- ******* DOOM MEGADEMOS ********
- For V1.2 only.
-
- DOOM kicks ass!
-
- These cool demos were all recorded in "Ultra Violent" mode, and all
- of them are "winning" games. I have managed to verify that each demo
- (except for the boss levels) contains 100% kills, 100% secrets, and
- 100% items. This is proof you CAN win all of these levels when
- starting out with almost nothing.
-
- I have timed these demos at a total of 5, yes FIVE hours! (If you
- only have the shareware version which contains only the first
- episode, that lasts about 1 & 1/2 hours.)
-
- +------------------------------------------+
- | Grab some popcorn and watch the carnage! |
- +------------------------------------------+
-
- These demo .LMP files have been recorded using DOOM version 1.2.
- Considering that version 1.0 demo files would not work with version
- 1.1, and version 1.1 demo files do not work with version 1.2, I think
- it would be safe to conclude that these demos probably will not work
- with future versions of DOOM. (such as a version 1.3 maybe). Running
- these demos under the wrong version of DOOM will cause the player to
- move differently than what it is supposed to. As a result the
- simulated player starts shooting at air, running into walls for no
- reason, ignoring critters that are attacking, and eventually gets
- killed.
-
- To play these demos, copy all of the files into your DOOM directory
- and run the DEMOS.BAT file. If you only have the first episode (the
- shareware version) run the EPISODE1.BAT file.
-
- If you just want to run one of the demos, then run DOOM with the
- parameter "-PLAYDEMO", followed by the demo name without the .LMP
- extension.
-
- For 5 hours of carnage, these demo files zip really good!
-
- It is not possible to make "winning" demos in the new NIGHTMARE mode,
- because the levels become literally mathematically unfair. I would
- guess that it MIGHT be possible to play through the game in nightmare
- mode by picking up as much ammo as you can, and using save/restore
- a lot. Note that in nightmare mode, ammo counts as double what it
- would be. For example, the "Four shotgun shells" that you can pick up
- will actually register as having been 8 shells when you pick them up.
- WUS mode does the same thing, but here you REALLY need it! You can
- not even use the cheat keys in nightmare mode, except for the IDDT
- map cheat. They probably left that in there intentionally so you can
- see how many guys are after you.
-
- *************************STRATEGIC INFORMATION***********************
-
- FORMER HUMAN - weapon: pistol [gun]
- Best defense: pistol, shotgun, or machine gun. Anything else is an
- overkill. These guys are downright friendly compared
- to the other monsters.
-
- SERGEANT - weapon: shotgun [gun]
- Best defense: shotgun or machine gun. Just kill them.
-
- IMP - weapon: fireball [projectile], scratch [contact]
- Best defense: shotgun and up. The fireballs are slow enough to dodge
- easily, but if you get too close, they will tear you
- to shreds.
-
- DEMON - weapon: bite [contact]
- Best defense: Chainsaw. Fist with berserk is ok if you have it, but
- you usually get hurt less with the chainsaw. Demon is
- such a generic name I need to specify "pink demon"
- These guys make such a cool "THWUNK" when they hit
- the ground.
-
- SPECTER - weapon: bite [contact]
- Best defense: Chainsaw. Fist with berserk is ok if you have it, but
- you usually get hurt less with the chainsaw. These
- guys are identical to the pink demons, the only
- difference is that these guys are partially invisible.
-
- BARON OF HELL - weapon: green acid [projectile], scratch [contact]
- Best defense: Rocket launcher, plasma gun, or BFG. If you get a
- good shot, you can get them with a single blast from
- the BFG9000. From a distance, the plasma gun can be
- just as effective. It takes about 8 rockets, on
- average (from a safe distance), to get these guys
- with the rocket launcher. I am not really sure what
- that green stuff is and I don't think I really want to
- know, because these guys keep pulling this stuff out
- of their butt!
-
- (the rest of these guys only appear in the last two episodes)
-
- CACODEMON - weapon: bad breath [projectile]
- Best defense: Certs, lots of them. Unfortunately there are no
- breath mints in this game, so use the plasma gun
- instead. They tend to keep their mouths shut when
- they are being stung by bullets, so the chain gun is
- equally effective but takes a lot of ammo. Two rockets
- can usually take one of these guys out. If you are
- really good, sometimes you can take a single
- cacodemon head on (is there any other way?), and get
- them with the chainsaw or berserk fists, but be ready
- to be hurt. Considering what their breath is like, I
- would hate to see what would happen if they farted!
-
- LOST SOUL - weapon: burn [contact]
- Best defense: RUN!!!!!! Their only weapon is contact, but they make
- the cyber demon look friendly in comparison. They
- usually take 3 shotgun blasts to kill, and the BFG
- doesn't really help because you usually wont see them
- until they bashed your skull. The plasma gun seems to
- have been built for the job, but you had better take
- along an extra cell pack. These guys will zoom in on
- you from a mile away and knock your head right off!
- If you can spot them before they spot you, you might
- have a chance of surviving. A single rocket can take
- one out, but in practice using the rocket launcher on
- them is not such a good idea, because they can zoom
- in on you before you know what happened and the rocket
- will go off in your face.
-
- CYBER DEMON - weapon: rocket [projectile]
- Best defense: BFG9000. Unfortunately, the BFG9000 does not appear
- until episode 3. With testing, I found that it took
- 600 bullets, 100 shells, 50 rockets OR 300 cells to
- kill that dude. This guy only appears in 2 places: 1
- the boss level of episode 2, and the secret level of
- episode 3. Both levels supply you with enough rockets
- to kill that thing, if it doesn't kill you first. (I
- dare you to go after that guy with your fists!)
-
- SPIDER BRAIN CREATURE -weapon: machine gun [gun]
- Best defense: BFG9000 or plasma gun. This dude only appears in the
- boss level of episode 3. A few rockets are supplied,
- but I strongly recommend that you bring your own
- ammo. If you do bring your own ammo, (mainly cells),
- then this guy isn't so hard to kill.
-
-
- ********* WEAPONS **********
-
- fist [contact] - You won't find any fists laying around to be picked
- up, but your fists are usually useless unless you
- have picked up a berserk pack. Your fists, of
- course, use no ammo.
-
- pistol [gun] - You start out with a pistol and 50 bullets, not
- much, but its a start. The pistol uses bullet
- ammunition, and has a rather slow response time.
-
- CHAINSAW [contact] - This chainsaw kicks ass! This chainsaw is proof
- that you are cooler than other people. Why don't you
- go saw down some power lines? If you get an
- invulnerability sphere, you can go right up to a
- baron of hell and saw off his tweeter. That would
- rule! Chainsaws take no ammo and never run out of
- power.
-
- SHOTGUN [gun] - Probably the best weapon in the game. This single gun
- can fulfill all of your killing needs! There is a
- slow response time, but well worth it for the amount
- of damage it can deliver. If you get close enough,
- you can kill an imp with just one shot. The shotgun
- uses special shotgun shells for ammo. (its not like
- Wolf-3d where all of the ammo is interchangeable.)
- Each new shotgun comes with 8 shells, used shotguns
- dropped by sergeants come with 4.
-
- CHAINGUN [gun] - This weapon is cool, but not terribly effective. It
- is good for taking out large groups of bad guys, and
- for taking out cacodemons. The chaingun uses the
- same type of bullets that the pistol uses, and has a
- fast response time. Each new chaingun comes with 20
- bullets.
-
- ROCKET LAUNCHER [projectile] - This can deliver a ton of damage to
- your opponent as well as to you. Never fire this
- thing in small spaces! This is really good for
- taking out large masses of small bad guys or a few
- big bad guys. Rockets are usually hard to come by
- (except for the levels with the cyber demon) Each new
- rocket launcher comes with 2 rockets.
-
- PLASMA GUN [projectile] - This is a weird looking gun, but it is more
- potent than any of the other guns. The plasma gun
- uses power cells, and has a very fast response time.
- This really gives you control over exactly how each
- cell should be used. Each new plasma gun comes with
- 40 cells.
-
- BFG9000 [unknown class] - The Big Fucking Gun model 9000 quickly
- discharges a pulse, which appears to be a
- projectile, but on impact of the pulse, damage is
- delivered to ALL bad guys that are currently visible
- on your screen. (the guys around the corner are
- unaffected). Each blast uses 40 power cells, so don't
- get carried away. Each new BFG comes with 40 cells.
-
-
-
- ***************************** POWER UPS ******************************
-
- --AMMO--
-
- Note that ammo values double for wus and nightmare mode. (skill 1 and
- skill 5) Also, you will pick up an ammo item even if you only have 1
- space to hold it, and any extra ammo disappears. For example if you
- have 49/50 shotgun shells, and pick up a box of shells, you will end
- up holding 50/50 shells and the other 19 shells that were in the box
- just disappear into thin air. To get the most out of these larger
- ammo packs, try to avoid picking them up unless you have enough
- space to hold all of them. For example, do pick up a box of shells if
- you currently have 30/50 or less.
-
- Also, remember that once you leave a level you can not come back.
- Before leaving a level try to gather up any extra ammo that you left
- lying around. For example, level 2 of episode 1 has somewhat of an
- excess of boxes of bullets (probably so you can have a lot of fun with
- the chaingun.) Before pressing the button to leave, check to see how
- much ammo you are holding. If you do not have 400/400, then it would
- be a good idea to go back and look for more bullets. Chances are that
- you will find a box of ammo or two that you couldn't pick up because
- at the time you had a full load. This way, you may not need to seek
- out ammo on the next level quite as badly.
-
- BACKPACK - The first time you encounter a backpack, It will double
- how much you can hold, and give you a little extra ammo to
- go with that. If you already have a backpack, It will
- simply try to add the extra ammo from the backpack if it
- is possible.
-
- CLIP - contains 10 bullets. Clips dropped by former humans only have 5
- bullets.
-
- BOX OF BULLETS - contains 50 bullets
-
- 4 SHOTGUN SHELLS - contains 4 shells
-
- BOX OF SHOTGUN SHELLS - contains 20 shells
-
- ROCKET - contains 1 rocket.
-
- BOX OF ROCKETS - contains 5 rockets.
-
- ENERGY CELL (SMALL) - contains 20 cells
-
- ENERGY CELL PACK (LARGE) - contains 100 cells.
-
-
- --MEDICAL SUPPLIES--
-
- Similarly to the ammo, you should not pick these up unless you need
- them. For example if you have 90% health, and you see both a stimpack
- and a medkit, take the stimpack, because both will only take you back
- up to 100% health. Taking the medkit would waste 15% potential
- healing. Also as with ammo, you should try to pick up any medical
- supplies you need before leaving the level.
-
- STIMPACK - If your health is below 100%, this will increase your
- health by 10%, but only up to 100%.
-
- MEDKIT - If your health is below 100%, this will increase your
- health by 25%, but only up to 100%.
-
- --ARMOR--
-
- Again with armor, before leaving a level take any extra armor if you
- need it. There usually are only a few armor outfits on a level, so
- chances are you already picked them all up.
-
- ARMOR - If you have less than 100% armor, taking this will set your
- armor amount to 100%. If you have 100% armor or more, you
- will not pick this item up.
-
- MEGA ARMOR - If you have less than 200% armor, taking this will set
- your armor amount to 200%. If you have 200% armor or more,
- you will not pick this item up.
-
- --OTHER COOL STUFF--
-
- SUPERCHARGE - this will increase your health by 100%, but only up to
- 199%.
-
- HEALTH BONUS - this will increase your health by 1%, but only up to
- 199%.
-
- ARMOR BONUS - This will increase your armor by 1%.
-
- INVULNERABILITY - This lasts only 30 seconds, but during this time
- nothing can hurt you. Realize though, that invulnerability
- will NOT increase your health, and once it wears off,
- everything can hurt you just as before. You can pick up
- medkits and stuff while you are invulnerable. Try to make the
- best use of this as you can, let it save you some ammo.
- Before using invulnerability, you really need either berserk
- or the chainsaw. Regular fists wont help you much. A good
- example would be getting invulnerability, and use the
- chainsaw on a baron of hell.
-
- BERSERK - This will increase the amount of damage your fists can
- deliver. If your health is less than 100%, picking up a
- berserk pack will set your health to 100%, regardless of how
- hurt you are. A really good deal, increased fist power AND
- complete healing. The only creature this is good as a weapon
- against are those pink demons and the specters (which are
- just invisible pink demons.) If you also have the chainsaw,
- you can toggle between the chainsaw and your fists by
- pressing the "1" key when one of these has already been
- selected. Berserk only stays with you for one level.
-
- INVISIBILITY - This makes you partially invisible, like the specters.
- This is most effective when used against guys with guns. Guys
- with projectiles will fire them at your approximate location,
- but often miss. The down side to this is that you don't know
- exactly what direction they are firing at you, making it
- harder to dodge their projectiles. For example, I would not
- use invisibility around a baron of hell because I would not
- know weither I dodge to the left or right.
-
- RADIATION SUIT - This will let you walk on poisonous surfaces such
- as that green acid or hot lava. Note that there are some
- places (mainly level 6 of episode 3), where the radiation
- suit is not entirely effective and you get hurt some anyway.
- Radiation suits only last for a couple of minutes.
-
- ALLMAP - This gives you the complete map of the level you are on.
- Areas that you have not been to will appear as grey. An
- allmap stays with you for one level only.
-
- LIGHT AMPLIFICATION VISOR - This trick shuts off shading and lets you
- see everything as it would appear in maximum light. This is
- perfect for really dark areas. The light amp only lasts for
- about 2 minutes.
-
- BARRELS - Hit one of these with a couple of bullets and it can turn
- anybody standing by it (including you) to a bloody red mess.
-
- **************************COMMAND LINE PARAMETERS*********************
-
- COMMAND LINE PARAMETERS FOR THE DOOM.EXE VERSION 1.2 FILE.
-
-
- -NOMOUSE
-
- Inhibits the use of the mouse.
-
- -NOJOY
-
- Inhibits the use of the joystick.
-
- -NET [x]
-
- Starts a network game with X players.
-
- -NOSFX
-
- Turns sound effects off.
-
- -NOMUSIC
-
- Turns background music off.
-
- -DEBUGFILE
-
- Creates a file with a series of internal events for debugging
- purposes.
-
- -RECORDFROM [savegame number 0-5] [filename]<.LMP>
-
- Gets the episode, level, and difficulty from a savegame and starts
- recording a demo at the beginning of this level. Note that DOOM
- automatically adds the .LMP extension on the filename.
-
- example: DOOM -recordfrom 3 mydemo
-
- -NOMONSTERS
-
- This command has been added to enhance "deathmatch" mode. When this
- parameter is used, DOOM will not place any monsters on any of the
- levels. Now deathmatch players will not need to be concerned with
- clearing the area of monsters first.
-
- -RESPAWN
-
- This parameter will make badguys "respawn" at any skill level.
- Nightmare mode already does this by default. Respawning means that
- the bad guys are weebles and they wobble but they won't fall down.
- The concept of killing becomes obsolete in this mode.
-
- -DEVPARM
-
- Activates "Development mode". This parameter is required to use some
- of the other parameters. In development mode, you will see a CPU
- usage meter in the lower left hand corner of the screen, and
- pressing F1 will take a PCX picture of the screen.
-
- -WART [episode] [map]
-
- Loads in an EXTERNAL map. This parameter will search for a file
- called E[episode]M[map].WAD, where episode is a number form 1 to 3
- and map is a number from 1 to 9. The external file is then loaded
- into memory and its files are used instead of the files from the
- DOOM.WAD file. Once the external file is loaded, it then warps
- directly to this level. This parameter requires that -DEVPARM be
- specified. This parameter could be VERY useful for a map editor
- since there would be no need to modify the DOOM.WAD file.
-
- Example: If you have a map file called E1M1.WAD, and you want to
- play it at "ultra violent" mode then type:
-
- DOOM -devparm -wart 1 1 -skill 4
-
- Note that if DOOM can not find a file called E1M1.WAD, then it will
- simply warp you to the level 1 episode 1 that is in its DOOM.WAD.
-
- -FILE [filename]
-
- Loads in a supplemental WAD file, and issues a message that DOOM has
- been modified (which it has not). This apparently allows you to add
- or replace existing "lump" files that exist in the DOOM.WAD file.
- Despite the warning message, the DOOM.WAD file is never altered by
- this parameter. No .WAD extension is automatically added.
-
- Example: DOOM -file mymaps.wad
-
- -PLAYDEMO [filename]<.LMP>
-
- Plays a DOOM demo that has been recorded to a .LMP file. (To find
- out how to record a demo, see -RECORD.) Note that .LMP demo files
- may not be compatible with different versions of DOOM, and may not
- work with altered maps. Also note that DOOM adds the .LMP extension
- automatically, and the filename may not be a name that exists in the
- WAD file. (for example the name E1M1 is already used in the WAD
- file, so a demo can not be named E1M1.LMP)
-
- Example: DOOM -playdemo le1m1
-
- -TIMEDEMO [filename]<.LMP>
-
- This plays back a demo, forcing DOOM to completely draw a screen for
- each time element in the demo file. This means that the demo may run
- faster or slower than it normally would. Note that demo
- synchronization is lost, and your guy will usually get killed before
- the demo ends.
-
- -DEATHMATCH
-
- Specifies that you want to play in deathmatch mode. This is meant
- for multi-player mode, but you can specify this in single-player mode
- as well.
-
- -SKILL [skill level]
-
- This is usually used in conjunction with -RECORD, -NET, -EPISODE,
- -WARP, or -WART. The skill level is a value from 1 through 5. (1
- through 4 in older versions of DOOM). 1 is "I'm to young to die!"
- mode, and 5 is "Nightmare" mode.
-
- Example: DOOM -devparm -warp 1 8 -skill 4
-
- -EPISODE [episode]
-
- Starts you off at the first level of the specified episode. The
- episode is a number from 1 through 3, where 1 is "Knee Deep in the
- Dead" and 3 is "Inferno!".
-
- -WARP [episode] [map]
-
- Takes you directly to the specified level of the specified episode
- when you start up doom. This parameter requires the -DEVPARM
- command. If -SKILL is not specified, the default will be 3.
-
- Example DOOM -devparm -warp 3 5 -skill 5
-
- -RECORD [filename]<.LMP>
-
- Records the actions that occur during game play, and stores them in
- an external .LMP file. Note that DOOM automatically adds the .LMP
- extension. This parameter requires the -DEVPARM parameter to work.
- If -SKILL is not specified, the default is 3. If -WARP is not
- specified, then the default is episode 1, level 1.
-
- When recording a demo, you may not cheat. The reason is that the
- cheat keys are not recorded. If you give yourself a BFG9000 while
- recording, and blast a room full of guys away, you will be
- disappointed by the playback. Your guy will just stand there and
- shoot his pistol a couple of times just before getting slaughtered.
- There are only a couple of cheats that can be used without messing
- up the outcome of the playback. First, the light-amp cheat can be
- used (IDBEHOLDL). Second, any map cheat can be used, such as the
- computer area map (IDBEHOLDA) or the map-show all (IDDT on the map
- screen one or more times).
-
- Also, note that pressing the PAUSE key will be recorded into your
- demo, causing the playback to "PAUSE" and eventually continue.
- Calling up the DOOM main menu by pressing escape will freeze the
- game you are recording, but will keep on recording anyway. The result
- is loss of game synchronization in your playback. While you are
- messing around in the menu, you guy may be getting slaughtered, but
- you wont see this while recording, only during playback.
-
- Finally, the demos have a maximum time limit of about 16 minutes.
- Exceeding this time limit will generate a Z_CT error, and DOOM will
- terminate without writing any demo file data.
-
- Example: To record a demo of episode 1 level 2 in "ultra-violent"
- mode to a file named MYLE1M2.LMP, type:
-
- DOOM -devparm -record myle1m2 -skill 4 -warp 1 2
-
- -LOADGAME [save game number]
-
- Starts up doom from a previously saved game. The save game number is
- a number from 0 to 5.
-
- Example: If you have a save game DOOMSAV0.DSG and want to start up
- DOOM with that game, type
- DOOM -loadgame 0
-
- -NODRAW
-
- This parameter only works with the -TIMEDEMO parameter. This
- prevents DOOM from writing to the screen. Supposedly this should
- tell you how much time is spent on things other than the screen
- updated.
-
- -NOBLIT
-
- This parameter only works with the -TIMEDEMO parameter. Also
- prevents writing to the screen, but does not speed up the demo play
- time.
-
- -CONFIG [filename]
-
- Tells DOOM to start up with a configuration file by the name of the
- filename specified in the parameter.
-
- ***************************CHEAT KEYS*********************************
-
- IDDQD - Degrelessnes mode. You can not get hurt.
- IDKFA - Kick Fucking Ass. Sets armor to 200%, sets all ammo to
- maximum, gives you all of the weapons (unless you have
- the shareware version which does not have the plasma gun
- or BFG9000).
- IDBEHOLDA - Toggles computer area map
- IDBEHOLDI - Toggles partial invisibility
- IDBEHOLDL - Toggles light amplification visor
- IDBEHOLDR - Toggles radiation protection suit
- IDBEHOLDS - Toggles berserk mode.
- IDBEHOLDV - Toggles invincibility mode
- IDSPISPOPD- Toggles clipping mode.
- IDDT - Shows the entire map when used once on the map screen.
- Second time reveals position of all objects. A third time
- returns the map to normal.
- IDCLEV - Warps to a level. Follow IDCLEV by the number of the
- episode, and the map number. (Example: IDCLEV19 takes you
- to E1M9, the secret level of the first episode)
- IDMYPOS - Displays your angle, X and Y coordinates.
- IDCHOPPERS- Gives you the chainsaw and temporary invincibility.
-
- **************************** MAP HINTS *******************************
-
- There is no reason to go over all of secrets, you can find secret
- rooms easily by using the computer area-map cheat, and all of secrets
- are covered in the demos. I will simply point out a few things that
- may not be obvious from the demos.
-
- E1M1 -There is a new secret room that has been added in version 1.2.
- Check it out!
- E1M3 -This level leads to the secret level of episode 1.
- E1M5 -There is a new secret room that has been added in version 1.2.
- It even has a teleport! Really cool.
- E1M6 -This is a relatively big level, at least there is a lot of ammo.
- E1M7 -Be careful around those windows, there are usually guys on the
- other side shooting at you. Also, in the "computer area", you
- may be shot at and yet not see anybody. Look UP. (as best you
- can) There is a platform that will take you up to them.
- E1M8 -Boss level. Bring your own ammo, especially rockets.
- E1M9 -The secret area near the exit has a bunch of stuff on pillars.
- You need to jump from one to another. The way to jump is to aim
- towards the next pillar, back up as much as you can on the
- pillar you are on without falling off of it. Then RUN (shift-up
- arrow). When you are over the next pillar, hit RUN in reverse
- (shift-down arrow).
- E2M1- When the panel rises from the floor, there are buttons on both
- sides. Press both, and go back up to get the plasma gun.
- E2M2- Lots of secrets. First, when getting the plasma gun you may want
- to ride the column back up. When you flip the switch up there,
- the column will stay down. This is usually most important in
- cooperative multiplayer mode. Also, there is a hidden
- supercharge near the blue key. You can bring it down by stepping
- over a "trigger" in the corner. This trigger appears as a small
- area that is lit up. This is a one-shot thing, so if it goes
- back up before you can get it, that's it. (it would seem).
- E2M4- There are a lot of crushing ceilings in this level. Use them to
- your advantage. Save some ammo. That first crushing area will
- shut off when leave and is only re-activated when you run under
- it. Make sure it stops with enough space under it to activate it
- again.
- E2M5- The bridge to the plasma gun is raised by pressing a button in
- that area surrounded in vines that you can see through. (don't
- forget the other cell pack near the plasma gun, you will have to
- walk over some green ooze, but it is worth it)
- E2M6- Save the first few medkits for later. Any immediate injuries can
- be healed by the berserk pack. There are some more crushing
- ceilings you should make use of, as long as you don't get blocked
- out of the room.
- E2M7- Really cool level. Flip 2 switches to get to the super charge
- next to the entrance. (its hidden). The first switch can be
- found in the "tunnels", which require the blue key. The switch
- is mounted on a wall just over a pit of that green acid, and it
- has a couple of those green torches in it. The second switch is
- a skull switch located in a room that can be accessed by a
- teleport (the rocket launcher is next to the teleport, but don't
- use it there!). This can be seen in the demo, but it is
- important to remember that there 2 switches rather than just 1.
- E2M9- The best way to do this level, if you did not bring enough ammo
- with you, is to get the cacodemons fighting with the barons of
- hell. There are some boxes of shells, bullets, and rockets in
- the cacodemons' lair which you will need in order to finish off
- the barons (they always seem to win). What is really cool is
- activating degrelessnes mode (IDDQD), and just watching the
- morons fight.
- E3M1- This level is a little short on ammo. Get a head start by
- releasing the cacodemons and letting them kill the imps for you.
- Then kill the cacodemons with your pistol. That way, you SHOULD
- have enough bullets to kill those pink demons in that tunnel
- while keeping some shells to kill those last few imps.
- E3M2- Get the berserk pack. That will save you enough ammo to get
- started. Once you have some real ammo, you should do ok.
- E3M3- You may want to use the invulnerability sphere as a radiation
- suit to get over that lava to get the BFG9000.
- E3M4- Near the beginning of this level, there is a room with two
- specters which is accessible through a teleport. The specters
- usually come out after you. This room is counted as a secret
- although there is nothing in there.
- E3M5- There is a chainsaw located in a secret compartment (with a
- supercharge) just to the right of a large sign in the central
- area. The sign looks something like "-+ -+ +-+ "
- |- | +-+
- | +-
- It requires the yellow key, which is located in the compartment
- with the cacodemons. Using the teleport in the radioactive area
- releases them.
- E3M6- This leads the secret level for episode 3. The problem is that
- there is this blue box that you need to jump in to. I have not
- been able to find any way to get enough speed (without hacking a
- demo) to jump into the box. The only time I could think of that
- I would move faster than normal is when I get hit by a rocket.
- I discovered that by lining up just right, I could shoot a rocket
- at the brick wall to blow me backward into the box. You do get
- hurt, but if you are supercharged and had the mega armor, you
- will be ok. If you bring your own ammo, you may be able to save
- one of those invulnerability spheres which could keep you from
- being hurt during this trick. I noticed that this method did not
- work in "I'm to young to die!" mode, not enough kickback from
- the rocket. You don't need to get inside the box unless you want
- 100% secrets. If you poke around the side of the box enough, you
- will find that you can flip the switch from outside.
- E3M8- Bring your own ammo!
- E3M9- You can deliver the most rockets while invincible by securing
- yourself in the corner where the rocket launcher and
- invincibility sphere were. This way you will not go flying all
- over the place which would require you to adjust your aim all
- over.
-
-
- Boy, that's a lot of stuff just for one video game hu?
-
- **************************** DISCLAIMER ******************************
-
- I make no guarantee that any of this stuff is accurate or useful or
- will work properly or mess your system up (although i doubt it
- could), and all of that sort of stuff.
-
- ************************** COPYRIGHT CRAP ****************************
-
- This stuff is more or less copyright 1994 by Nathan Lineback.
- These demo *.LMP files and this text file is free. Upload, grab some
- popcorn, watch the carnage, and be happy.
-
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